Projects

 

Currently I have the following ongoing projects:

JPGalleg is a small addon for Allegro that adds JPG images handling capabilities to the library. It is standalone, in that it doesn't require external packages; the library weights only 40K and allows you to load baseline and progressive JPGs, and to save baseline JPGs. Full integration with Allegro is provided, so you can use load_bitmap() and save_bitmap() [...]


Ambitious sequel to Wetspot 2. You are a little crab and you have to fight several different enemies on each level in order to finish it. Your only weapons are the moveable blocks that build up the level itself; you have to push blocks over the enemies to kill them, in pure old Pengo style. Wetspot 3 is meant to be fully configurable; basically the [...]




I also participate as a developer in the following open source projects:

Allegro is an open source multiplatform game programming library, whose main strong points are portability (if a program is well written, it'll compile on all supported platforms without changes), ease of use and speed. It supports DOS, Win32, Linux (and Unix in general, as long as you have an X server up and running), MacOS X, BeOS and QNX. For its [...]


AllegroGL is an Allegro add-on that allows you to use OpenGL alongside Allegro -- you use OpenGL for your rendering to the screen, and Allegro for miscellaneous tasks like gathering input, doing timers, getting cross-platform portability, loading data, and drawing your textures. So this library fills the same hole that things like glut do. AllegroGL [...]


 

 

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