ProjectsWetspot 3

 

Ambitious sequel to Wetspot 2. You are a little crab and you have to fight several different enemies on each level in order to finish it. Your only weapons are the moveable blocks that build up the level itself; you have to push blocks over the enemies to kill them, in pure old Pengo style. Wetspot 3 is meant to be fully configurable; basically the game is a big virtual machine, and almost everything that make up gameplay is done via compiled scripts. Scripts are written in a C-like language and then compiled via the supplied wcc (Wetspot C Compiler) program. The game features 640x480x16 gfx, an optimized dirty rectangles screen updating algorithm, fast A* pathfinding, an integrated runtime scripts debugger and more.

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What's new:

Version alpha (May 14, 2004)
This is the latest alpha demo version released. The game has been put on hold due to lack of gfx; most of the gfx already there was done by me, but I'm too lazy and have little time to do more now. There are plans to port the whole thing to 3d via OpenGL, but nothing concrete so far. If you can create cute low poly models and are interested, contact me!
Meanwhile, enjoy this demo! (uses the old Wetspot 2 default world as levels source)
Controls:
  • Arrow keys: move
  • Control: fire
  • F1-F4: change level
  • F11: grab screenshot
  • F12: calls scripts debugger
  • ESC: quit
While in scripts debugging mode, hit space to toggle the window position.
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Language:
C

Development phase:
On hold

Supported platforms:
Binary:Win32

License:
Not specified


Screenshots:


Smashing some enemies

The integrated scripts debugger in action

The old W2 Egypt area
 

 

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